This is an early development build. The training loop, stat engine, and corridor movement are fully functional. Combat and progression depth are planned for future updates.

What's in it

8 training rooms — Berserker Arena, Dual Axe Range, Aura Meditation, War Council, Runic Forge, Reflex Dojo, Ascension Throne, and the Guild Hall — each with their own stat focus, equipment, and capacity limit. A knight can't enter a full room. They wait, reroute, and try again.

Knights track six core stats (Strength, Vitality, Agility, Endurance, Technique, Aura Control) plus nine skill mastery scores. When stat thresholds are crossed, they awaken into specializations: Storm Knight, Drift Knight, Rune Knight, War Titan, Aura Sage.

Click any knight to inspect their full stat profile, skill mastery tree, current training status, and derived combat values in real time.

How it works

Knights navigate using a waypoint corridor system — they can only walk through connected paths. No teleporting, no clipping through walls. Movement speed is tied to Agility. Training animations show live progress rings. The log panel narrates every training event, stat gain, skill improvement, and specialization unlock in plain language.

10

autonomous knights

8

training rooms

5

specializations

Controls

Click a knight on the map or in the roster panel to inspect them. Everything else runs itself.

Planned

Tournament combat between knights · Dungeon expedition mode · Knight class selection at spawn · Save/export progression · Expanded specialization trees · Mobile layout optimization

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