
KNIGHTCORE · Pixel Monastery · Living Training Simulator
KNIGHTCORE · Dungeon of the Lost
A Living Monster Hunting Simulation
Watch as your knights venture into the darkness, fight monsters, collect treasure, and grow stronger — all on their own.
WHAT IS THIS?
Dungeon of the Lost is an autonomous monster hunting simulator where knights move, explore, and fight without any player input. You simply observe, inspect, and watch your party evolve.
This is not a game you play — it's a living simulation that plays itself, generating emergent stories with every run.
HOW IT WORKS
Knights spawn in the Dungeon Camp and autonomously:
- Explore procedurally generated dungeon chambers
- Fight goblins, skeletons, spiders, cultists, and fearsome bosses
- Collect gold and experience from defeated enemies
- Level up — gaining stats, HP, and power
- Retreat to camp to heal when wounded
No controls. No clicking. Just watch the story unfold.
DUNGEON CHAMBERS
| Chamber | Purpose |
|---|---|
| DUNGEON ENTRANCE | Safe zone, knights begin here |
| GOBLIN WARRENS | Low-level combat zone |
| SKELETON HALL | Undead warriors await |
| SPIDER LAIR | Venomous foes lurk |
| TREASURE VAULT | Discover gold and riches |
| RITUAL CHAMBER | Cultists practice dark arts |
| REST CAMP | Knights heal and recover |
| BOSS CHAMBER | The Dungeon Lord awaits |
YOUR PARTY
The simulation starts with 8 knights, each with unique:
- Name and Rune Symbol
- Stats (Strength, Endurance, Agility, Rune Mastery)
- HP and XP progression
- Combat behavior
Knights level up automatically, gaining power with every victory.
WHAT YOU CAN INSPECT
Click on any knight or monster to see detailed stats:
- Health & XP bars
- Attribute values
- Gold collected
- Kills count
- Current activity
MONSTER BESTIARY
| Monster | HP | Damage | XP | Gold |
|---|---|---|---|---|
| Goblin Scout | 45 | 8 | 25 | 12 |
| Skeleton Warrior | 55 | 12 | 35 | 18 |
| Cave Spider | 40 | 15 | 30 | 10 |
| Dark Cultist | 60 | 14 | 40 | 25 |
| Mountain Ogre | 85 | 20 | 55 | 35 |
| Fire Wyrm | 120 | 28 | 80 | 60 |
| DUNGEON LORD | 180+ | 28+ | 200 | 150 |
Monster stats scale with dungeon depth.
PROGRESSION SYSTEM
Dungeon Depth
Each time the Dungeon Lord is defeated, the dungeon level increases, spawning tougher monsters with better rewards.
Knight Leveling
Knights gain XP from combat. Leveling up:
- Increases all stats
- Restores full HP
- Increases max HP
- Makes knights stronger for deeper runs
VISUAL STYLE
- Pixel-art aesthetic inspired by classic RPGs
- Hand-drawn pixel map with distinct chambers
- Animated knight sprites with walking cycles
- Monster sprites with health indicators
- Parchment-style UI panels with gold trim
SYSTEM REQUIREMENTS
- Browser: Modern (Chrome, Firefox, Edge, Safari)
- Platform: Windows, Mac, Linux (any with a browser)
- No installation — runs directly from downloaded HTML
TECHNICAL DETAILS
- Single HTML file — no dependencies
- JavaScript engine with autonomous AI
- Canvas rendering at 60 FPS
- Complete simulation with combat math and progression
- Lightweight (~150KB)
CHANGELOG
v1.0.0 (Initial Release)
- 8 autonomous knights with AI pathfinding
- 10 dungeon chambers with unique themes
- 7 monster types including bosses
- Full combat system with damage calculation
- Leveling and stat progression
- Interactive inspection system
- Real-time combat log
- Dungeon depth scaling
ROADMAP
| Status | Feature |
|---|---|
| Completed | Autonomous knight AI |
| Completed | Monster combat system |
| Completed | Leveling and progression |
| Completed | Treasure and loot system |
| Completed | Boss encounters |
| Completed | Dungeon depth scaling |
| Planned | Equipment drops |
| Planned | Knight specialization classes |
| Planned | Save/load functionality |
| Planned | Multiple party formations |
COMMUNITY
Share your dungeon stories. What is the deepest depth your knights have reached? Did a knight survive multiple boss fights? Let us know in the comments.
May your knights find glory in the depths.
— Knightcore Team
KNIGHTCORE · Pixel Monastery
A Living Training Simulator
Watch knights autonomously train in a medieval pixel-art monastery. Knights move between chambers, gain stats, level up, and become legendary warriors before your eyes.
| Published | 9 hours ago |
| Status | Released |
| Category | Assets |
| Author | Peacebinflow |
| Genre | Educational, Simulation |
| Tags | Asset Pack, Dungeon Crawler, Indie, Pixel Art, Simple |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:




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