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KNIGHTCORE · Pixel Monastery · Living Training Simulator
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Devlog
KNIGHTCORE — Building a Living Dungeon Ecosystem in Pure HTML
April 03, 2026
by
Peacebinflow
1
#rpg, #simulation
HTML — The Structure of the Interface The HTML builds the visual layout of the simulator UI. You have two main areas: Left side — Dungeon Map This canvas is the actual dungeon world where everythi...
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KNIGHTCORE · Living Dungeon — Autonomous Ecosystem Update
April 02, 2026
by
Peacebinflow
2
#rpg, #simulation
KNIGHTCORE · Living Dungeon — Autonomous Ecosystem Update The dungeon is no longer static. The KNIGHTCORE simulation has evolved into a living dungeon ecosystem where knights, monsters, and dungeon...
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KNIGHTCORE · Pixel Monastery | Living Training Simulator
April 02, 2026
by
Peacebinflow
1
KNIGHTCORE · Zone AI Engine (Dungeon Combat) Core Concept A tactical dungeon simulation where knights and monsters exist in a graph-based zone network. Each zone has a type (Camp, Gate, Battle, Treas...
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KNIGHTCORE · Dungeon of the Lost · Autonomous Monster Hunting Simulation
April 01, 2026
by
Peacebinflow
#rpg, #simulation
KNIGHTCORE · Dungeon of the Lost A Living Monster Hunting Simulation Watch as your knights venture into the darkness, fight monsters, collect treasure, and grow stronger — all on their own. WHAT IS...
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KNIGHTCORE: Pixel Monastery — Now Released! Watch Your Knights Ascend to Legend
April 01, 2026
by
Peacebinflow
KNIGHTCORE: Pixel Monastery — NOW RELEASED Watch knights autonomously train in a living medieval monastery. No clicks. No controls. Just pure progression. 📜 THE MONASTERY AWAKENS After weeks of f...
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